The Lord of the Rings: Conquest: Difference between revisions
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*[http://www.theonering.net/torwp/2008/05/08/28812-what-is-the-lord-of-the-rings-conquest-pandemic-studios-eric-%e2%80%9cgiz%e2%80%9d-gewirtz-tells-us-about-it/ Eric Gewirtz (director) interview] at [[TheOneRing.net]] | *[http://www.theonering.net/torwp/2008/05/08/28812-what-is-the-lord-of-the-rings-conquest-pandemic-studios-eric-%e2%80%9cgiz%e2%80%9d-gewirtz-tells-us-about-it/ Eric Gewirtz (director) interview] at [[TheOneRing.net]] | ||
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Revision as of 17:26, 13 March 2009
Template:Game The Lord of the Rings: Conquest is the last video game of Electronic Arts' license. It was developed by Pandemic Studios for the PC, Xbox 360, PlayStation 3, and Nintendo DS consoles. Weta worked alongside Pandemic, and has provided several digital models for them to use, including the fell beasts.
Gameplay
Good Campaign
The Good Campaign begins at the Battle of the Last Alliance as a training stage, and continues with loosely-based settings from the films, such as the Battle of Isengard as an Ent, Gandalf fighting Saruman in Orthanc, battling the Balrog in the Mines of Moria, battling the Nazgûl as Faramir while protecting Frodo, and fighting inside Minas Morgul. There is also a mission that has Balin and his attempts to take back Moria.
Evil Campaign
The Evil Campaign begins immediately in an alternate universe, where the Nazgûl have just killed Frodo and stopped him from destroying the One Ring. Players will have the chance to fight as Oliphaunts at Minas Tirith, as Trolls at Helm's Deep, as the Balrog, as the Nazgûl against Aragorn at Weathertop, against the Shire, and lastly, as Sauron himself against Rivendell.
Soundtrack
Howard Shore's tracks from the film are also included in the game.